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Esports is a leading-edge model of 21st-century transdisciplinary synthesis and a powerful arena for fulfilling higher education’s mission.
The behavior is being red-flagged by researchers from Florida International and others whose studies show it occurring among students.
With students overextending themselves and their time spent online, it is imperative to monitor their play and health while protecting the interests of the school
The new coach started the K-12 program on the same campus and now it could be a potential feeder system for the university’s varsity team
The New York state system, which put together a huge tournament early on during the pandemic, is raising the bar this fall with the creation of a league of its own
The junior college body's partnership with Generation Esports will provide a direct recruiting path for the many students interesting in video gaming.
The 'Gen 10' recipients of the prizes - $1 million total over the next 10 years - will come from underserved backgrounds, with each university granting its own award.
Key physical space considerations for setting your program, and students, up for success in the exploding world of esports.
The university is looking to the future for students, as it hopes to capitalize on the enormous growth and popularity of gaming
Coaches and directors of programs should be monitoring student-athletes' health and safety regularly and getting them the chiropractic care they need.
The builder of the Wisconsin High School Esports Association talks startup needs, leadership, student culture, academic tie-ins and of course, playing.
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