Coaches, directors and administrators all play a part in recognizing the warning signs of gaming addiction and the success and development of athletes.
Academic institutions must actively lead the industry to combat cyberbullying. According to the Anti-Defamation League, 65 percent of players suffered 'severe harassment.'
Why haven’t universities, especially during a world crisis, better solved the challenge of effectively using video-based online learning to educate? Here are five reasons higher education should be welcoming the increased adoption of video and online learning.
Bravous Esports and Game Truck provide a recreational vehicle for kids, teens and young adults to achieve. Educators and parents who get on board can benefit, too.
College students have turned to social media not to cut themselves off from current events, but to seek connections that boost mental health during this age of coronavirus-induced anxiety and isolation.
Leveraging the "empathy machine" to enhance student learning through the immersive technologies of virtual reality, augmented reality and extended reality.