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Esports is a leading-edge model of 21st-century transdisciplinary synthesis and a powerful arena for fulfilling higher education’s mission.
The junior college body's partnership with Generation Esports will provide a direct recruiting path for the many students interesting in video gaming.
The 'Gen 10' recipients of the prizes - $1 million total over the next 10 years - will come from underserved backgrounds, with each university granting its own award.
Key physical space considerations for setting your program, and students, up for success in the exploding world of esports.
The university is looking to the future for students, as it hopes to capitalize on the enormous growth and popularity of gaming
Coaches and directors of programs should be monitoring student-athletes' health and safety regularly and getting them the chiropractic care they need.
The builder of the Wisconsin High School Esports Association talks startup needs, leadership, student culture, academic tie-ins and of course, playing.
Midland University's Nathan Ragsdell offers strategies to other coaches who are hoping to land the best student-athletes for their schools.
The Twitch partnership will provide minority students with opportunities to earn scholarships and increase skills in STEM-related education fields.
Christian Gross of the American Video Game League and Boom.tv says smart, campus-wide strategies that reach all gamers, not just superstars, can foster growth, retention.
Coaches, directors and administrators all play a part in recognizing the warning signs of gaming addiction and the success and development of athletes.
Academic institutions must actively lead the industry to combat cyberbullying. According to the Anti-Defamation League, 65 percent of players suffered 'severe harassment.'
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